International household/indoor leisure middle market by 2030


DUBLIN, Could 12, 2022 (Globe Newswire) — “Household/indoor leisure middle market exercise space, facility measurement, income supply, sort: International alternative evaluation and trade forecast, 2021-2030” was added to the report ResearchAndMarkets.com’s Presentation.

In accordance with this report the worldwide household/indoor leisure facilities market measurement was $25.14 billion in 2020, and is projected to succeed in $69.55 billion by 2030, rising at a CAGR of 10.9% from 2021 to 2030.

A household/indoor amusement middle (FEC) is a compact indoor/outside amusement park marketed to households starting from younger youngsters to youngsters, and infrequently fully indoors or connected to a bigger operation comparable to a theme park . It presents a variety of leisure actions for individuals of all ages. FECs usually serve sub-regional markets inside massive metropolitan areas and are smaller than full-scale amusement parks with fewer points of interest for shoppers and cheaper per-capita per hour prices than conventional amusement parks. Households favor FECs over outside recreation facilities as a supply of leisure and rest as a result of outside situations and local weather change haven’t any affect on clients’ enjoyment or expertise.

The fixed launch of latest FECs supporting favorable youth demographics and household actions, F&B integration, and participatory performs gasoline the expansion of the worldwide household/indoor leisure middle market. As well as, the rise within the variety of malls positively impacts the expansion of the market. Nonetheless, the rise in ticket costs and rise in recognition of residence and cellular gaming hinders the expansion of the market. Conversely, elevated funding in new sports activities and points of interest is anticipated to offer profitable alternatives for market enlargement in the course of the forecast interval.

The worldwide household/indoor leisure middle market is segmented on the idea of exercise space, facility measurement, income supply, sort, customer demographics, and area. When it comes to exercise sector, the market has been segmented into arcade studios, AR & VR gaming zones, bodily sports activities actions, talent/competitors video games, and others. Primarily based on the scale of the power, it’s divided into 5,000 sq ft, 5,001 to 10,000 sq ft, 10,001 to twenty,000 sq ft, 20,001 to 40,000 sq ft, 1 to 10 acres, 11 to 30 acres. , and over 30 acres.

On the idea of income supply, it’s categorized into entry charge and ticket gross sales, meals and beverage, gross sales, promoting and others. On the idea of sort, the market has been segmented into youngsters’s leisure facilities (CEC), youngsters’s schooling facilities (CEDC), grownup leisure facilities (AEC), and location-based VR leisure facilities (LBEC). When it comes to customer demographics, the market is categorized into households with youngsters (0-8), households with youngsters (9-12), adolescents (13-19), younger adults (20-25) and adults (ages 25+) has gone. ) By area, the market is analyzed in North America, Europe, Asia-Pacific and LAMEA.

key advantages

  • This examine supplies an in-depth evaluation of present and future traits together with international household/indoor leisure facilities market forecast to interpret the approaching funding pockets.
  • The report supplies info on key drivers, restrictions and alternatives and their affect evaluation on the worldwide household/indoor leisure facilities market traits.
  • Porter’s 5 Forces Evaluation Exhibits the Potential of Consumers and Suppliers Working within the Trade
  • Quantitative evaluation of the market from 2021 to 2030 is offered to find out the market potential

Main subjects coated:

Chapter 1 Introduction

Chapter 2: Government Abstract

Chapter 3: Market Situation
3.1. Definition and Scope of Market
3.2. key findings
3.2.1. prime funding pockets
3.2.2 High Profitable Methods
3.3. Porter’s 5 Forces Evaluation
3.4. Market Share Evaluation / High Participant Positioning
3.4.1. Market Share Evaluation / High Participant Positioning 2020
3.5. market dynamics
3.5.1. drivers
3.5.2. Helplessness
3.5.3. alternative
3.6. covid-19 affect evaluation
3.7. aggressive warmth map

Chapter 4: Household Indoor Leisure Heart Market by Exercise Space
4.1. market Overview
4.1.1 Market Dimension and Forecast by Exercise Sector
4.2. arcade studio
4.2.1. Key Market Developments, Progress Elements and Alternatives
4.2.2 Market Dimension and Forecast, Sector Clever
4.2.3. Market Share Evaluation, By Nation
4.3. AR and VR Gaming Zone
4.3.1. Key Market Developments, Progress Elements and Alternatives
4.3.2. Market measurement and forecast, by area
4.3.3. Market Share Evaluation, By Nation
4.4. bodily sports activities actions
4.4.1. Key Market Developments, Progress Elements and Alternatives
4.4.2. Market measurement and forecast, by area
4.4.3. Market Share Evaluation, By Nation
4.5. talent competitors sport
4.5.1. Key Market Developments, Progress Elements and Alternatives
4.5.2. Market measurement and forecast, by area
4.5.3. Market Share Evaluation, By Nation
4.6. different
4.6.1. Key Market Developments, Progress Elements and Alternatives
4.6.2. Market measurement and forecast, by area
4.6.3. Market Share Evaluation, By Nation

Chapter 5: Household Indoor Leisure Facilities Market by Facility Dimension
5.1. market Overview
5.1.1 Market Dimension and Forecast by Facility Dimension
5.2. as much as 5000 sq ft
5.2.1. Key Market Developments, Progress Elements and Alternatives
5.2.2. Market measurement and forecast, by area
5.2.3. Market Share Evaluation, By Nation
5.3. 5001 to 10000 sq ft
5.3.1. Key Market Developments, Progress Elements and Alternatives
5.3.2. Market measurement and forecast, by area
5.3.3. Market Share Evaluation, By Nation
5.4. 10001 to 20000 sq ft
5.4.1. Key Market Developments, Progress Elements and Alternatives
5.4.2. Market measurement and forecast, by area
5.4.3. Market Share Evaluation, By Nation
5.5. 20001 to 40000 sq. ft.
5.5.1. Key Market Developments, Progress Elements and Alternatives
5.5.2. Market measurement and forecast, by area
5.5.3. Market Share Evaluation, By Nation
5.6. 1 to 10 acres
5.6.1. Key Market Developments, Progress Elements and Alternatives
5.6.2. Market measurement and forecast, by area
5.6.3. Market Share Evaluation, By Nation
5.7. 11 to 30 acres
5.7.1. Key Market Developments, Progress Elements and Alternatives
5.7.2. Market measurement and forecast, by area
5.7.3. Market Share Evaluation, By Nation
5.8. over 30 acres
5.8.1. Key Market Developments, Progress Elements and Alternatives
5.8.2. Market measurement and forecast, by area
5.8.3. Market Share Evaluation, By Nation

Chapter 6: Household Indoor Leisure Heart Market, by Income Supply
6.1. market Overview
6.1.1 Market Dimension and Forecast by Income Supply
6.2. Entrance charges and ticket gross sales
6.2.1. Key Market Developments, Progress Elements and Alternatives
6.2.2 Market Dimension and Forecast, Sector Clever
6.2.3. Market Share Evaluation, By Nation
6.3. Meals & Beverage
6.3.1. Key Market Developments, Progress Elements and Alternatives
6.3.2. Market measurement and forecast, by area
6.3.3. Market Share Evaluation, By Nation
6.4. gross sales
6.4.1. Key Market Developments, Progress Elements and Alternatives
6.4.2. Market measurement and forecast, by area
6.4.3. Market Share Evaluation, By Nation
6.5. commercial
6.5.1. Key Market Developments, Progress Elements and Alternatives
6.5.2. Market measurement and forecast, by area
6.5.3. Market Share Evaluation, By Nation
6.6. different
6.6.1. Key Market Developments, Progress Elements and Alternatives
6.6.2 Market Dimension and Forecast, Sector Clever
6.6.3. Market Share Evaluation, By Nation

Chapter 7: Household Indoor Leisure Heart Market, Kind . By
7.1 Market Overview
7.1.1 Market Dimension and Forecast, By Kind
7.2. youngsters’s leisure middle
7.2.1. Key Market Developments, Progress Elements and Alternatives
7.2.2. Market measurement and forecast, by area
7.2.3. Market Share Evaluation, By Nation
7.3. Youngsters’s Schooling Heart
7.3.1. Key Market Developments, Progress Elements and Alternatives
7.3.2. Market measurement and forecast, by area
7.3.3. Market Share Evaluation, By Nation
7.4. grownup leisure middle
7.4.1. Key Market Developments, Progress Elements and Alternatives
7.4.2. Market measurement and forecast, by area
7.4.3. Market Share Evaluation, By Nation
7.5. location-based leisure middle
7.5.1. Key Market Developments, Progress Elements and Alternatives
7.5.2. Market measurement and forecast, by area
7.5.3. Market Share Evaluation, By Nation

Chapter 8: Household Indoor Leisure Heart Market, by Customer Demographics
8.1. market Overview
8.1.1 Market Dimension and Forecast by Customer Demographics
8.2. Households with youngsters (0-8)
8.2.1. Key Market Developments, Progress Elements and Alternatives
8.2.2. Market measurement and forecast, by area
8.2.3. Market Share Evaluation, By Nation
8.3. Households with youngsters (9-12)
8.3.1. Key Market Developments, Progress Elements and Alternatives
8.3.2. Market measurement and forecast, by area
8.3.3. Market Share Evaluation, By Nation
8.4. Youngsters (13-19)
8.4.1. Key Market Developments, Progress Elements and Alternatives
8.4.2. Market measurement and forecast, by area
8.4.3. Market Share Evaluation, By Nation
8.5. younger adults (20-25)
8.5.1. Key Market Developments, Progress Elements and Alternatives
8.5.2. Market measurement and forecast, by area
8.5.3. Market Share Evaluation, By Nation
8.6. adults
8.6.1. Key Market Developments, Progress Elements and Alternatives
8.6.2. Market measurement and forecast, by area
8.6.3. Market Share Evaluation, By Nation

Chapter 9: Household Indoor Leisure Heart Market, by Area

Chapter 10: Firm Profile
10.1. Synergy Leisure Group
10.1.1. Firm Overview
10.12. chief govt officer
10.1.3. firm snapshot
10.1.4. working enterprise phase
10.1.5. product portfolio
10.1.6 Enterprise Efficiency
10.1.7. Key strategic strikes and developments
10.2 CEC Leisure, Inc.
10.2.1. Firm Overview
10.2.2 Chief Government Officer
10.2.3. firm snapshot
10.2.4. working enterprise phase
10.2.5. product portfolio
10.2.6. commerce efficiency
10.2.7. Key strategic strikes and developments
10.3. Dave & Buster’s, Inc.
10.3.1. Firm Overview
10.3.2. chief govt officer
10.3.3. firm snapshot
10.3.4. working enterprise phase
10.3.5. product portfolio
10.3.6. commerce efficiency
10.3.7. Key strategic strikes and developments
10.4. Disney
10.4.1. Firm Overview
10.4.2. chief govt officer
10.4.3. firm snapshot
10.4.4. working enterprise phase
10.4.5. product portfolio
10.4.6. commerce efficiency
10.4.7. Key strategic strikes and developments
10.5. enjoyable Metropolis
10.5.1. Firm Overview
10.5.2. chief govt officer
10.5.3. firm snapshot
10.5.4. working enterprise phase
10.5.5. product portfolio
10.5.6. commerce efficiency
10.5.7. Key strategic strikes and developments
10.6 FunRiders
10.6.1. Firm Overview
10.6.2. chief govt officer
10.6.3. firm snapshot
10.6.4. working enterprise phase
10.6.5. product portfolio
10.6.6. commerce efficiency
10.6.7. Key strategic strikes and developments
10.7 Kidzania
10.7.1. Firm Overview
10.7.2. chief govt officer
10.7.3. firm snapshot
10.7.4. working enterprise phase
10.7.5. product portfolio
10.7.6. commerce efficiency
10.7.7. Key strategic strikes and developments
10.8. Fortunate Strike Leisure
10.8.1. Firm Overview
10.8.2. chief govt officer
10.8.3. firm snapshot
10.8.4. working enterprise phase
10.8.5. product portfolio
10.8.6. commerce efficiency
10.8.7. Key strategic strikes and developments
10.9. Scene75 Recreation Heart
10.9.1. Firm Overview
10.9.2. chief govt officer
10.9.3. firm snapshot
10.9.4. working enterprise phase
10.9.5. product portfolio
10.9.6. commerce efficiency
10.9.7. Key strategic strikes and developments
10.10. smile
10.10.1. Firm Overview
10.10.2. chief govt officer
10.10.3. firm snapshot
10.10.4. working enterprise phase
10.10.5. product portfolio
10.10.6. commerce efficiency
10.10.7. Key strategic strikes and developments

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